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[教學] C++多執行緒(二)

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發表於 2007-8-14 04:50:02 | 只看該作者 回帖獎勵 |倒序瀏覽 |閱讀模式
一 簡單實例(來自codeprojct:http://www.codeproject.com/useritems/MultithreadingTutorial.asp
主執行緒創建2個執行緒t1和t2,創建時2個執行緒就被掛起,後來調用ResumeThread恢復2個執行緒,是其開始執行,調用WaitForSingleObject等待2個執行緒執行完,然後推出主執行緒即結束進程。
/**//*  file Main.cpp
*
*  This program is an adaptation of the code Rex Jaeschke showed in
*  Listing 1 of his Oct 2005 C/C++ User's Journal article entitled
*  "C++/CLI Threading: Part I".  I changed it from C++/CLI (managed)
*  code to standard C++.
*
*  One hassle is the fact that C++ must employ a free (C) function
*  or a static class member function as the thread entry function.
*
*  This program must be compiled with a multi-threaded C run-time
*  (/MT for LIBCMT.LIB in a release build or /MTd for LIBCMTD.LIB
*  in a debug build).
*
*                                      John Kopplin  7/2006
*/


#include
<stdio.h>
#include
<string>
// for STL string class
#include <windows.h>
// for HANDLE
#include <process.h>
// for _beginthread()

using
namespace std;


class ThreadX
{
private:
  
int loopStart;
  
int loopEnd;
  
int dispFrequency;

public:
  
string threadName;

  ThreadX(
int startValue、int endValue、int frequency )
  
{
    loopStart
= startValue;
    loopEnd
= endValue;
    dispFrequency
= frequency;
  }


  
// In C++ you must employ a free (C) function or a static
  
// class member function as the thread entry-point-function.
  
// Furthermore、_beginthreadex() demands that the thread
  
// entry function signature take a single (void*) and returned
  
// an unsigned.

static unsigned __stdcall ThreadStaticEntryPoint(void
* pThis)
  
{
      ThreadX
* pthX = (ThreadX*)pThis;   // the tricky cast
      pthX->ThreadEntryPoint();           // now call the true entry-point-function

      
// A thread terminates automatically if it completes execution,
      
// or it can terminate itself with a call to _endthread().

      
return
1;          // the thread exit code
  }

  
void ThreadEntryPoint()
  
{
     
// This is the desired entry-point-function but to get
     
// here we have to use a 2 step procedure involving
     
// the ThreadStaticEntryPoint() function.

   
for (int i = loopStart; i <= loopEnd; ++i)
   
{
      
if (i % dispFrequency ==
0)
      
{
          printf(
"%s: i = %d\n"、threadName.c_str()、i );
      }

    }

    printf(
"%s thread terminating\n"、threadName.c_str() );
  }

}
;


int main()
{
   
// All processes get a primary thread automatically. This primary
   
// thread can generate additional threads.  In this program the
   
// primary thread creates 2 additional threads and all 3 threads
   
// then run simultaneously without any synchronization.  No data
   
// is shared between the threads.

   
// We instantiate an object of the ThreadX class. Next we will
   
// create a thread and specify that the thread is to begin executing
   
// the function ThreadEntryPoint() on object o1. Once started,
   
// this thread will execute until that function terminates or
   
// until the overall process terminates.

    ThreadX
* o1 =
new ThreadX( 012000 );

   
// When developing a multithreaded WIN32-based application with
   
// Visual C++、you need to use the CRT thread functions to create
   
// any threads that call CRT functions. Hence to create and terminate
   
// threads、use _beginthreadex() and _endthreadex() instead of
   
// the Win32 APIs CreateThread() and EndThread().

   
// The multithread library LIBCMT.LIB includes the _beginthread()
   
// and _endthread() functions. The _beginthread() function performs
   
// initialization without which many C run-time functions will fail.
   
// You must use _beginthread() instead of CreateThread() in C programs
   
// built with LIBCMT.LIB if you intend to call C run-time functions.

   
// Unlike the thread handle returned by _beginthread()、the thread handle
   
// returned by _beginthreadex() can be used with the synchronization APIs.

    HANDLE   hth1;
    unsigned  uiThread1ID;

    hth1
= (HANDLE)_beginthreadex( NULL,         // security

0,            // stack size
                                   ThreadX::ThreadStaticEntryPoint,
                                   o1,           
// arg list
                                   CREATE_SUSPENDED,  // so we can later call ResumeThread()

&uiThread1ID );

   
if ( hth1 ==
0 )
        printf(
"Failed to create thread 1\n");

    DWORD   dwExitCode;

    GetExitCodeThread( hth1、
&dwExitCode );  // should be STILL_ACTIVE = 0x00000103 = 259
    printf( "initial thread 1 exit code = %u\n"、dwExitCode );

   
// The System::Threading::Thread object in C++/CLI has a "Name" property.
   
// To create the equivalent functionality in C++ I added a public data member
   
// named threadName.

    o1
->threadName =
"t1";

    ThreadX
* o2 =
new ThreadX( -100000002000 );

    HANDLE   hth2;
    unsigned  uiThread2ID;

    hth2
= (HANDLE)_beginthreadex( NULL,         // security

0,            // stack size
                                   ThreadX::ThreadStaticEntryPoint,
                                   o2,           
// arg list
                                   CREATE_SUSPENDED,  // so we can later call ResumeThread()

&uiThread2ID );

   
if ( hth2 ==
0 )
        printf(
"Failed to create thread 2\n");

    GetExitCodeThread( hth2、
&dwExitCode );  // should be STILL_ACTIVE = 0x00000103 = 259
    printf( "initial thread 2 exit code = %u\n"、dwExitCode );

    o2
->threadName =
"t2";

   
// If we hadn't specified CREATE_SUSPENDED in the call to _beginthreadex()
   
// we wouldn't now need to call ResumeThread().

    ResumeThread( hth1 );   
// serves the purpose of Jaeschke's t1->Start()

    ResumeThread( hth2 );

   
// In C++/CLI the process continues until the last thread exits.
   
// That is、the thread's have independent lifetimes. Hence
   
// Jaeschke's original code was designed to show that the primary
   
// thread could exit and not influence the other threads.

   
// However in C++ the process terminates when the primary thread exits
   
// and when the process terminates all its threads are then terminated.
   
// Hence if you comment out the following waits、the non-primary
   
// threads will never get a chance to run.

    WaitForSingleObject( hth1、INFINITE );
    WaitForSingleObject( hth2、INFINITE );

    GetExitCodeThread( hth1、
&dwExitCode );
    printf(
"thread 1 exited with code %u\n"、dwExitCode );

    GetExitCodeThread( hth2、
&dwExitCode );
    printf(
"thread 2 exited with code %u\n"、dwExitCode );

   
// The handle returned by _beginthreadex() has to be closed
   
// by the caller of _beginthreadex().

    CloseHandle( hth1 );
    CloseHandle( hth2 );

    delete o1;
    o1
= NULL;

    delete o2;
    o2
= NULL;

    printf(
"Primary thread terminating.\n");
}


二解釋
1)如果你正在編寫C/C++代碼,決不應該調用CreateThread。相反,應該使用VisualC++運行期庫函數_beginthreadex,推出也應該使用_endthreadex。如果不使用Microsoft的VisualC++編譯器,你的編譯器供應商有它自己的CreateThred替代函數。不管這個替代函數是什麼,你都必須使用。
2)因為_beginthreadex和_endthreadex是CRT執行緒函數,所以必須注意編譯選項runtimelibaray的選擇,使用MT或MTD。
3)_beginthreadex函數的參數列表與CreateThread函數的參數列表是相同的,但是參數名和類型並不完全相同。這是因為Microsoft的C/C++運行期庫的開發小組認為,C/C++運行期函數不應該對Windows資料類型有任何依賴。_beginthreadex函數也像CreateThread那樣,返回新創建的執行緒的句柄。
下面是關於_beginthreadex的一些要點:
.每個執行緒均獲得由C/C++運行期庫的堆棧分配的自己的tiddata記憶體結構。(tiddata結構位於Mtdll.h檔案中的VisualC++來源碼中)。
.傳遞給_beginthreadex的執行緒函數的地址保存在tiddata記憶體塊中。傳遞給該函數的參數也保存在該資料塊中。
._beginthreadex確實從內部調用CreateThread,因為這是操作系統瞭解如何創建新執行緒的唯一方法。
.當調用CreatetThread時,它被告知通過調用_threadstartex而不是pfnStartAddr來啟動執行新執行緒。還有,傳遞給執行緒函數的參數是tiddata結構而不是pvParam的地址。
.如果一切順利,就會像CreateThread那樣返回執行緒句柄。如果任何操作失敗了,便返回NULL。
4) _endthreadex的一些要點:
.C運行期庫的_getptd函數內部調用操作系統的TlsGetValue函數,該函數負責檢索調用執行緒的tiddata記憶體塊的地址。
.然後該資料塊被釋放,而操作系統的ExitThread函數被調用,以便真正撤消該執行緒。當然,退出代碼要正確地設置和傳遞。
5)雖然也提供了簡化版的的_beginthread和_endthread,但是可控制性太差,所以一般不使用。
6)執行緒handle因為是內核對象,所以需要在最後closehandle。
7)更多的API:HANDLE GetCurrentProcess();HANDLE GetCurrentThread();DWORDGetCurrentProcessId();DWORD GetCurrentThreadId()。DWORDSetThreadIdealProcessor(HANDLE hThread,DWORD dwIdealProcessor);BOOLSetThreadPriority(HANDLE hThread,int nPriority);BOOLSetPriorityClass(GetCurrentProcess(),  IDLE_PRIORITY_CLASS);BOOLGetThreadContext(HANDLE hThread,PCONTEXT pContext);BOOLSwitchToThread();

三注意
1)C++主執行緒的終止,同時也會終止所有主執行緒創建的子執行緒,不管子執行緒有沒有執行完畢。所以上面的代碼中如果不調用WaitForSingleObject,則2個子執行緒t1和t2可能並沒有執行完畢或根本沒有執行。
2)如果某執行緒掛起,然後有調用WaitForSingleObject等待該執行緒,就會導致死鎖。所以上面的代碼如果不調用resumethread,則會死鎖。
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