一 簡單實例
比較簡單的代碼,創建10個執行緒,其中使第4個執行緒在一創建就掛起,等到其他的執行緒執行的差不多的時候再使第4個執行緒恢復執行。 #include <stdio.h> #include <stdlib.h> #include <windows.h> #define THREAD_NUM 10 DWORD WINAPI PrintThreads (LPVOID); int main () { HANDLE hThread[THREAD_NUM]; DWORD dwThreadID[THREAD_NUM]; for (int i=0; i<THREAD_NUM; ++i) { int isStartImmediate =0; if(3== i) isStartImmediate = CREATE_SUSPENDED; hThread=CreateThread(NULL, // security attributes that should be applied to the new thread、 // this is for NT. Use NULL to get the default security attributes. Use NULL for win95
0, // default size of 1MB can be passed by passing zero. PrintThreads, // function name:address of the function where the new thread starts. (LPVOID)i, // parameter(void pointer): pointer to the 32 bit parameter that will be passed into the thread isStartImmediate, // flags to control the creation of the thread. Passing zero starts the thread immediately. // Passing CREATE_SUSPENDED suspends the thread until the ResumeThread( ) function is called.
&dwThreadID// pointer to a 32-bit variable that receives the thread identifier. ); if (hThread) { printf ("Thread launched successfully\n"); } } printf("Start sleep 100、and let other thread excute\n"); Sleep (100); printf("Start sleep 100、and thread 3 excute\n"); ResumeThread(hThread[3]); Sleep(100); for(int i =
0; i<THREAD_NUM; ++i) { if (hThread) { CloseHandle(hThread); // You need to use this to release kernel objects when you are done using them. // If a process exits without closing the thread handle、 // the operating system drops the reference counts for those objects. // But if a process frequently creates threads without closing the handles、 // there could be hundreds of thread kernel objects lying around and these resource leaks can have a big hit on performance. } } return (0); } //function PrintThreads DWORD WINAPI PrintThreads (LPVOID num) { for (int i=0; i<10; i++) printf ("Thread Number is %d%d%d\n"、num,num,num); return
0; }