#include <windows.h>
#include <process.h>
#include <stdio.h>
/**//////////////////////////////////////////////
//stack:
struct Node 

{
struct Node *next;
int data;
};
struct Stack 

{
struct Node *head;
#ifdef _DEBUG
CRITICAL_SECTION critical_sec;
#endif
Stack()
{
head = NULL;
#ifdef _DEBUG
InitializeCriticalSection(&critical_sec);
#endif
}
~Stack()
{
if(head != NULL) 
{
if(NULL == head->next)
{
delete head;
head = NULL;
}
else
{
Node *p = head;
Node *q = head->next;
while(q != NULL)
{
delete p;
p = q;
q = q->next;
};
delete p;
p = NULL;
}
}
#ifdef _DEBUG
DeleteCriticalSection(&critical_sec);
#endif
}
void Push (int num) 
{
//enter critical section、add a new node and then
#ifdef _DEBUG
EnterCriticalSection (&critical_sec);
#endif
Node * node =
node->next = head;
node->data = num;
head = node;
printf("Stack:%d\n",num);
//leave critical section
#ifdef _DEBUG
LeaveCriticalSection (&critical_sec);
#endif
}
int Pop () 
{
#ifdef _DEBUG
EnterCriticalSection (&critical_sec);
#endif
int result =
if(head!= NULL)
{
result = head->data;
if(head->next != NULL)
{
Node *temp = head->next;
delete head;
head = temp;
}
else
head = NULL;
}
#ifdef _DEBUG
LeaveCriticalSection (&critical_sec);
#endif
return result;
}
};

/**///////////////////////////////////////////////////////
//test:
unsigned __stdcall Thread1(void

{
Stack *stack = ((Stack*)pVoid);
for(int i =
{
stack->Push(i);
}
return
}
unsigned __stdcall Thread2(void

{
Stack *stack = ((Stack*)pVoid);
for(int i =
{
stack->Push(i);
}
return
}
int main()

{
Stack stack;
stack.Push(1000);
stack.Push(1000);
HANDLE hth1;
unsigned uiThread1ID;
hth1 = (HANDLE)_beginthreadex( NULL, // security
Thread1,
(void*)&stack, // arg list
CREATE_SUSPENDED, // so we can later call ResumeThread()

if ( hth1 ==
printf("Failed to create thread 1\n");
DWORD dwExitCode;
GetExitCodeThread( hth1、&dwExitCode ); // should be STILL_ACTIVE = 0x00000103 = 259
printf( "initial thread 1 exit code = %u\n"、dwExitCode );


HANDLE hth2;
unsigned uiThread2ID;
hth2 = (HANDLE)_beginthreadex( NULL, // security
Thread2,
(void*)&stack, // arg list
CREATE_SUSPENDED, // so we can later call ResumeThread()

if ( hth2 ==
printf("Failed to create thread 2\n");
GetExitCodeThread( hth2、&dwExitCode ); // should be STILL_ACTIVE = 0x00000103 = 259
printf( "initial thread 2 exit code = %u\n"、dwExitCode ); 
ResumeThread( hth1 );
ResumeThread( hth2 );
WaitForSingleObject( hth1、INFINITE );
WaitForSingleObject( hth2、INFINITE );
GetExitCodeThread( hth1、&dwExitCode );
printf( "thread 1 exited with code %u\n"、dwExitCode );
GetExitCodeThread( hth2、&dwExitCode );
printf( "thread 2 exited with code %u\n"、dwExitCode );
CloseHandle( hth1 );
CloseHandle( hth2 ); 
printf("Primary thread terminating.\n");
}
class CritSect

{
public:
friend class Lock;
CritSect()
{ InitializeCriticalSection(&_critSection); }
~CritSect()
{ DeleteCriticalSection(&_critSection); }
private:
void Acquire()
{EnterCriticalSection(&_critSection);}
void Release()
{LeaveCriticalSection(&_critSection);}
CRITICAL_SECTION _critSection;
};
class Lock

{
public:
Lock(CritSect& critSect):_critSect(critSect)
{ _critSect.Acquire(); }
~Lock()
{_critSect.Release();}
private:
CritSect& _critSect;
};
// MT-exclusive lock
class CLock
{
public:
CLock()
{ InitializeCriticalSection (&m_criticalSection); }
void Lock ()
{ EnterCriticalSection (&m_criticalSection); }
void Unlock ()
{ LeaveCriticalSection (&m_criticalSection); }
virtual
{ DeleteCriticalSection (&m_criticalSection); }
private:
CRITICAL_SECTION m_criticalSection;
};

// Scoped MT-exclusive lock
class CScopedLocker
{
public:
CScopedLocker (CLock * t) : m_lock (t)
{ m_lock->Lock(); }
~CScopedLocker()
{ m_lock->Unlock(); }
private:
CLock * m_lock;
};
#include<windows.h>
#include<iostream>
using

/**///////////////////////////////////////////////////////
// ·½·‥O»£o
class CritSect

{
public:
friend class Lock;
CritSect()
{ InitializeCriticalSection(&_critSection); }
~CritSect()
{ DeleteCriticalSection(&_critSection); }
private:
void Acquire()
{EnterCriticalSection(&_critSection);}
void Release()
{LeaveCriticalSection(&_critSection);}
CRITICAL_SECTION _critSection;
};
class Lock

{
public:
Lock(CritSect& critSect):_critSect(critSect)
{ _critSect.Acquire(); }
~Lock()
{_critSect.Release();}
private:
CritSect& _critSect;
};

/**///////////////////////////////////////////////////////
//·½·‥¶t£o
// MT-exclusive lock
class CLock
{
public:
CLock()
{ InitializeCriticalSection (&m_criticalSection); }
void Lock ()
{ EnterCriticalSection (&m_criticalSection); }
void Unlock ()
{ LeaveCriticalSection (&m_criticalSection); }
virtual
{ DeleteCriticalSection (&m_criticalSection); }
private:
CRITICAL_SECTION m_criticalSection;
};

// Scoped MT-exclusive lock
class CScopedLocker
{
public:
CScopedLocker (CLock * t) : m_lock (t)
{ m_lock->Lock(); }
~CScopedLocker()
{ m_lock->Unlock(); }
private:
CLock * m_lock;
};
// ¶OE«¾OμA±aA¿£¬E1OACritical Section
// Declare the global variable
static
CritSect sect;
//CLock t;



/**/////////Thread One Function///////////////////
UINT ThreadOne(LPVOID lParam)

{
Lock lock(sect);
//CScopedLocker st(&t);
for(int i=0;i<100;i++)
{
g_n++;
cout <<
}
// return the thread
}


/**/////////Thread Two Function///////////////////
UINT ThreadTwo(LPVOID lParam)

{

Lock lock(sect);
//CScopedLocker st(&t);
for(int i=300;i<400;i++)
{
g_n++;
cout <<
}
// return the thread
}

int main()

{
// Create the array of Handle
HANDLE hThrd[2];
//Thread ID's
DWORD IDThread1、IDThread2;

// Create thredas use CreateThread function with NULL Security
hThrd[0] = CreateThread(NULL、0,(LPTHREAD_START_ROUTINE) ThreadOne,(LPVOID)NULL,0,&IDThread1);
hThrd[1] = CreateThread(NULL,0,(LPTHREAD_START_ROUTINE) ThreadTwo,(LPVOID)NULL,0,&IDThread2); 
// Wait for the main thread
WaitForMultipleObjects(2,hThrd,TRUE,INFINITE);
return
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